Offer Bundle Push Strategy Design
Automatically generate a fine-grained bundle push matrix by game genre and stat progression using the AE Engage module, covering behavior triggers, scenario triggers, and segment triggers.
Offer bundle
by segmentOffer Bundle Push Strategy Design is a monetization-operations capability in ThinkingAI's industry Skill library. It helps game operations teams quickly create fine-grained bundle push strategies in the AE Engage module, automatically matching a push-scenario matrix to each game genre's stat-progression system, covering three modes: behavior triggers, scenario triggers, and segment triggers. This is ThinkingAI's decade of industry experience, packaged into ready-to-use Skills.
Live walkthrough
Matrix designed. First, where your current problem is: pushing a $50 bundle to everyone is too expensive for non-payers (0.4% conversion) and too small for whales (4.1% conversion, but average order value capped). Behind the 2.3% average, both ends are missed.
1. Push matrix (segment × trigger × bundle)
| Target audience | Trigger moment | Pushed bundle | Price | Est. conversion* |
|---|---|---|---|---|
| Early game (stronghold ≤8, non-payer) | First resource depletion (<10% left) | Speed-up resource pack | $6 | 8.5% |
| Early game (stronghold ≤8, non-payer) | Build queue full + online >30 min | 7-day build-queue card | $12 | 6.2% |
| Growth stage (stronghold 9–15, minnow) | 3 consecutive PvP losses | Power-surge bundle | $30 | 5.2% |
| Growth stage (stronghold 9–15, minnow) | First time raided | Shield + resource-insurance pack | $18 | 7.1% |
| Dolphins (VIP4–7) | 3 days before season | Season leaderboard-push bundle | $68 | 6.8% |
| Whales (VIP8+) | Season start day | Season resource pack (with limited decoration) | $128 | 15% |
| Returning users | Day 2 of return | Comeback experience bundle | $1 | 12% |
| All tiers | Major-update day | Version celebration bundle | $25 | 4.0% |
* Estimated conversion uses the tier benchmarks from the same genre's (SLG) historical matrix; recalibrate with actual data after launch.
2. The three design principles behind the matrix
3. Engage rollout checklist
On your data
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The problem
Game operations often use a one-size-fits-all bundle push, sending the same bundle to all users, with a payment conversion of only 1% to 3%, while fine-grained segment pushes can reach 5% to 10%. The bundle matrix has many dimensions: crossing stat stage, gameplay preference, and payment segment produces 30 to 50 combinations, and arranging them by hand easily misses cases and takes huge effort, with a moderately complex strategy matrix often taking 3 to 5 days.
What it does
When to use it
Batch-planning a bundle push strategy matrix before a new game launch
Redesigning an existing push strategy that is underperforming
Different payment segments needing differentiated bundle pricing
Triggering a push at a specific behavioral node, such as consecutive failures, getting stuck on a level, or after the first top-up
Planning scenario-based bundle pushes during a holiday event
In the field
FAQ
How do push strategies differ across game genres?
Stat progression and gameplay categories differ completely by genre, and the Skill matches nodes and bundle content types by genre such as SLG, MMORPG, and card.
Can the strategy be configured directly into AE once designed?
Yes. After the Skill outputs the strategy matrix, you can connect to the AE Engage module to configure the push tasks.
What data do you need to start designing?
You need AE tracking data to judge behavior and stat progression, and bundle product info, and you can also provide a Lark requirements doc for the Skill to extract from.
Related Skills
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