ThinkingAI Logo
User Analysis

User Tag System Design

Automatically plan a layered tag system by industry characteristics from real tracking data, covering RFM, behavior, state, and preference, so tags carry real business insight.

IndustriesGamesE-commerceToolsSocial
No credit card. Work email only.
Agent · Skills Live
skill · loadedindustry+100
Run this Skill on my data

Segmentation

by cluster
Analysis readyevidence attached

User Tag System Design is a user-operations capability in ThinkingAI's industry Skill library. It helps operations teams plan the tag architecture from scratch when building a user-segmentation system, designing dimension tags such as RFM tiers, behavioral preferences, and state lifecycle by industry characteristics, and defining each tag's business definition, use case, value tiers, and calculation logic. This is ThinkingAI's decade of industry experience, packaged into ready-to-use Skills.

Live walkthrough

Agent
user-tag-system-design
Our tag library has piled up to 180, but operations actually uses fewer than 20, and new folks have no idea which one to use. Redesign a tag system based on the real tracking of our tower-defense game, one that can actually land in AE, and don't give me a generic RFM template.
Scan tracking events and properties, identify the industry and sub-category
Tower-defense category: dual main lines of level progression + deck building
Inventory the reference status of the existing 180 tags
Only 17 were actually referenced in the last 90 days, a 9.4% utilization rate
Match a tower-defense-specific tag framework, drop the payment-frequency dimension of generic RFM
Six-layer architecture design and a mapping that trims the existing tags
180 → 52 core tags
Generate a draft business definition, value tiering, and AE calculation logic for each tag

The system design is done. 180 cut to 52, a six-layer architecture, each one with AE calculation logic: the 128 that were cut aren't lost, they were merged, deprecated, or downgraded to derived fields. First, why not generic RFM: tower-defense payment is inherently sparse, most players only buy 1–3 times across their entire lifetime, and the payment-frequency (F) dimension has no discriminating power in your project, and forcing it in only gets you a pile of users bunched in the same tier.

1. Six-layer tag system (52 total, representative examples per layer)

Tag layerCountExample tagsCalculation methodUpdate frequency
Base attribute layer8Acquisition channel, device tier#channel, #device_model direct-read mappingStatic at registration
State layer9Lifecycle stage (new / growing / mature / churn risk)First/last event + days-since-login rulesDaily
Behavior layer12Level-progression speed, avg. daily battlesbattle_start aggregated over the last 14 daysDaily
Preference layer10Main deck archetype, ad-watching tendencyTop-N stats on event propertiesWeekly
Value layer8Payment-depth tier (dual dimensions, F dropped)Cumulative payment amount × recency of last paymentDaily
Prediction layer57-day churn probability, first-payment conversion tendencyBehavioral-feature model scoreDaily
← Scroll to see more

2. Four design principles

A tag must answer an operational question: tags with no articulable use case don't make it into the system, and most of the 128 cut this time died on this rule
Industry framework over generic template: the value layer uses "payment depth × payment recency" two dimensions instead of RFM's three, matching tower-defense's payment structure
Decoupled layers: the state layer only describes "what stage they're in now," the prediction layer only describes "how they might trend next": no single tag doing two jobs
Compute cost declared up front: each tag is labeled with its update frequency: the prediction layer runs one daily batch computation, not real time, to avoid repeating the mistake of 180 tags dragging down maintenance

Based on the landing benchmark of comparable-category projects: after the system is trimmed and the calculation logic is filled in, tag coverage can rise from the current 8% to roughly 85%, operations goes from "sifting through 180 tags for a feel" to "picking by layer," and there's room for about a 3x improvement in push-configuration efficiency.

Recommendation
A note on scope: what this Skill delivers is the design: draft business definitions, value tiering, and AE calculation logic for the 52 tags; actually creating the tags in AE requires calling the tag-creation tool to execute, and from experience it can all land in 1–3 days. I'd suggest landing the state layer and value layer first (highest operational usage frequency), and bringing the prediction layer up last.
The tag-system draft (52 tags × definition / tiering / calculation logic) is synced to the project docs, ready for batch creation once confirmed.

On your data

That was a simulated run

Leave your work email and we will run a live walkthrough on your real business data.

No credit card. Work email only.

The problem

Many teams directly copy the RFM model when building a user tag system, but it often works poorly in games: more than 70% of game projects find the payment-frequency dimension inapplicable, with user-segmentation accuracy below 40%. A more common problem is tag pile-up, where operations actually uses only 5 to 8 core tags out of 200+, the rest become a maintenance burden, and more than 60% of projects have tag utilization below 10%.

What it does

Automatically identify the industry and sub-genre and match an industry-specific tag framework rather than a generic RFM template
Six-layer tag architecture design: base attributes, state tags, behavior tags, preference tags, value tiers, and predictive tags, with a clear hierarchy
Deliver a complete definition for each tag: business semantics, use case, value-tier rules, and AE calculation logic, with no gap from design to production

When to use it

01

Planning a user tag system from scratch before a new product launch

02

An existing tag system that is bloated and disorganized and needs restructuring and pruning

03

An operations team needing an industry-specific tag framework rather than a generic template

04

A precise-push scenario needing behavioral-preference tag support

05

User lifecycle management needing state tags and predictive tags to work together

In the field

Case
A tower defense game · tag system restructuring
The existing 180 tags had a utilization rate under 10%. The Skill re-planned a six-layer architecture, base attributes, state, behavior, preference, value, and predictive layers, and pruned it to 52 core tags, each with a business definition and AE calculation logic. Push efficiency rose 3x and tag coverage rose from 8% to 85%.

FAQ

Does this Skill design tags or configure them?

This Skill handles planning and design, producing the tag plan, definitions, and calculation logic; actually creating tags in AE requires calling the tag-creation tool.

What is industry identification based on?

The Skill determines the industry and sub-genre from the customer's real tracking events and property data, not just the user's verbal description.

How soon can the tag system go live after design?

Once the design is delivered, AE tag configuration usually takes 1 to 3 days, and each tag comes with AE calculation logic.

Related Skills

Equip your Agent with User Tag System Design

Book a demo and see how it works in your own business.

ThinkingAI Big Logo