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Newsroom · Press Release

At GamesBeat Next 2026, we showed game teams how to keep more players and earn more per player

Nov 3, 2026

Our team at the ThinkingAI booth at GamesBeat Next 2026, in front of the Agentic Game Growth backdrop

We joined GamesBeat Next 2026 at Convene in San Francisco on November 2 and 3 as a Silver sponsor, showing game teams how Agentic Game Growth helps them keep more players and earn more per player, from the first change in their numbers to a measured result.

Our booth carried one line, "Keep more players. Earn more per player." Behind it is a closed loop. Agents spot a shift in retention or revenue, find the cause, help the team respond and measure what the response changed.

From a change in the numbers to a measured result

Our booth laid out how that loop works in the product. Our analytics agent shows which group of players is costing revenue, and when. Our Agent Team runs what the booth called "the retention analysis your team never gets to." Our engagement agent turns a recommendation into a live player journey once the team approves it, and the measured result feeds the next round of analysis.

Teams can also start from our Skill Library of expert playbooks.

Practical AI on stage

On November 3, Dan Usedom from our US go-to-market team joined Practical AI, a session GamesBeat built around teams putting AI to work in their daily operations, alongside Glenn Fiedler, CEO of Network Next, and Andy Tsen, CEO of Ramen. Yoshio Osaki, president of IDG Intelligence, moderated.

Four panelists speak to a full room at GamesBeat Next 2026, with the Practical AI session title and their names on the screen behind them.
Dan Usedom on the Practical AI panel at GamesBeat Next 2026, with Glenn Fiedler, Andy Tsen and moderator Yoshio Osaki.

Dan has spent the past decade in the games industry at Roblox, Unity and AccelByte, and today works with studios on turning player data into growth.

What comes next

Teams that missed us in San Francisco can book a demo with us.