Customer story How SEGA sped up live-ops decisions for P5X

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When a player churns, ask them.

Invite players to an AI interview when they stop logging in or skip a purchase. Findings from the interviews are saved as user tags in Agentic Engine.

A young man on a sofa playing a mobile game in a gaming lounge
Player 88213New player · day 3
  1. Failed level 3 ×3
  2. Closed it without buying
Interview invite sent

“I couldn't tell what the stuff in the bundle actually does, and I didn't want to waste my money.”

Pay intent: hesitantSkipped bundle: items unclear

Written back from the interview

Start with the drop-off.

Select players who left at the same point, such as after level 3, and interview them.

Behavior data alone

Level 3 loses 38% of players and few buy from the bundle page. Nothing here says why.

Level 3 churn
38%

Traditional interviews alone

You get players' own accounts, but an interview study can take weeks, and the answers stay separate from behavior data.

Interview study · weeks

Behavior data and interviews together

Closed the bundle without buying3 players selected
  • Player 88213Closed the bundle without buying
  • Player 10422Finished level 5
  • Player 77105Closed the bundle without buying
  • Player 30981Bought the starter pack
  • Player 56470Closed the bundle without buying

Turn churn, refunds and skipped bundles into interview invites.

Keep a trigger running to add new interviews to the same study. Set quotas by player segment and cap how often each player is invited.

Trigger rules
  • No login for 7 days
    Churned players
  • Refund request
    Paying players
  • Viewed the first-purchase bundle without buying
    New players, first 7 days
Frequency cap · Each player invited at most once every 30 days
Interview study
112 interviews

See which findings held up.

After a change ships, your team checks each finding against Agentic Engine behavior data and marks it confirmed, unproven or overturned.

What the player said

“I couldn't tell what the stuff in the bundle actually does, and I didn't want to waste my money.”

What the behavior data shows

Opened the first-purchase bundle page 3 times without paying.

Confirmed

Players can't tell what the bundle items do

Behavior after the change
Unproven

The bundle price is too high for new players

Behavior after the change
Overturned

New players skip the bundle because they never visit the shop

Behavior after the change
  • Answers next to behavior
  • Checked after launch
  • A status on every finding
  • Into the knowledge base

Five steps take a churn signal to a tagged finding.

The agent sends invitations and runs interviews. Findings become user tags and go into a knowledge base of past findings. Your team decides what to change.

  1. Behavior signal

    Churn, a refund or a skipped purchase triggers the invitation

  2. AI interview

    The agent works through the guide and asks for details

  3. Reasons and quotes

    A researcher reviews each finding

  4. Findings saved

    As user tags and in the knowledge base

  5. Your team decides

    Review the evidence, choose the next move

  • Live operations teams

    Group players by the reasons they gave, such as players who skipped the bundle because its items were unclear.

  • Product teams

    Look up past findings in the knowledge base, each with the player quotes behind it.

  • Your own agents

    Your own AI agent can start a study and fetch findings through MCP, an open standard for connecting agents to tools.

A researcher reviews every finding

The agent runs the interviews and pulls out reasons with quotes. A researcher reviews each finding, and your team decides what to change in the game.

See how admins control agent access
heari.ai

The interviews run on heari.ai

Connect heari.ai to Agentic Engine to pick participants by behavior and review findings next to your play data.

  • Participant quotes support every finding
  • Interviews in each player's own language
  • Works on its own or connected to Agentic Engine
Visit heari.ai

Ask players before you change the game.

Connect AI user interviews to your behavior data in Agentic Engine.

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