We joined GamesBeat Next 2026 at Convene in San Francisco on November 2 and 3 as a Silver sponsor, showing game teams how Agentic Game Growth helps them keep more players and earn more per player, from the first change in their numbers to a measured result.
Our booth carried one line, "Keep more players. Earn more per player." Behind it is a closed loop. Agents spot a shift in retention or revenue, find the cause, help the team respond and measure what the response changed.
From a change in the numbers to a measured result
Our booth laid out how that loop works in the product. Our analytics agent shows which group of players is costing revenue, and when. Our Agent Team runs what the booth called "the retention analysis your team never gets to." Our engagement agent turns a recommendation into a live player journey once the team approves it, and the measured result feeds the next round of analysis.
Teams can also start from our Skill Library of expert playbooks.
Practical AI on stage
On November 3, Dan Usedom from our US go-to-market team joined Practical AI, a session GamesBeat built around teams putting AI to work in their daily operations, alongside Glenn Fiedler, CEO of Network Next, and Andy Tsen, CEO of Ramen. Yoshio Osaki, president of IDG Intelligence, moderated.

Dan has spent the past decade in the games industry at Roblox, Unity and AccelByte, and today works with studios on turning player data into growth.
What comes next
Teams that missed us in San Francisco can book a demo with us.
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