ThinkingAI Agentic Game Growth Summit 2026
Most gaming studios have added AI somewhere in the pipeline. Far fewer have changed how a live game is actually run.

About this session
On October 7, 2026, we hosted the ThinkingAI Agentic Game Growth Summit in Istanbul, held inside Mobidictum Conference at the Lütfi Kırdar International Convention and Exhibition Center. Nearly 200 people registered, and the room was full.
The afternoon was built around one question, what changes when agentic analytics becomes part of how a live game is run. It brought together the people who own retention, monetization, LiveOps, product, data and engineering at mobile and PC studios in Türkiye.
Our co-founder and President Chris Han opened with Agentic Growth and launched the Agentic Engine. Sedef Aylin Turhan, one of our data experts, showed an agent finding the real problem in a game whose 77 dashboards all looked healthy. Saygın Topatan, Founder of Mavis Games, spoke on building and growing a game with AI agents, and Mustafa Taşdemir, Studio Lead at Unico Studio, on sustainable growth in mobile games with AI.
Jerry Jiang of ThinkingAI moderated the closing panel, From Prompt to Playable, with Zhong Hu, CEO of Derail Games, Kaan Kayıkcı, an independent Roblox developer, and Barış Karamanlı, co-founder of Rival Ducks, who built a playable Roblox game from a prompt, live on screen. We also launched The AI-Native Organization, the new book by our CEO and co-founder Paris Lyu. The day closed with a VIP dinner.




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